Wordle in DnD? How to run Wordle in Dungeons and Dragons

Wordle is a web-based word game that has entranced many family and friends into a daily competition of guessing a five letter word in the least amount of tries. For those of you that have seen Wordle related posts on your Facebook or Twitter feeds and wondering what this fad or craze is all about, it’s fairly intuitive and heck, here is a link so you can start today: Wordle – A Daily Wordgame

In a nutshell, you are allowed to guess the WORDLE in 6 tries. Each guess must be a valid 5 letter word. After each guess, the color of the tiles will change to show how close your guess was to the word.

Wordle is a daily word game, so you only get one puzzle a day which is possibly why there is so much hype for this simple brain exercise. With this in mind, is there a way that we can include Wordle in our Dungeons & Dragons game? Will Wordle work with #DnD?

Wordle DnD Puzzle – How to run a Wordle puzzle in Dungeons and Dragons

While the video will explain everything you need to know on how to run Wordle in an actual encounter, I thought it would be best if we at least cover the highlights of what I am thinking. As with a lot of puzzles I create, some things only make sense because of, well, magic.

Getting down to the grit of the encounter, the Wizard Wordle (original, I know), has moved on from life. Wordle enjoyed collecting magical items, in particular Figurines of Wondrous Power. His collection consisted of six figurines and he kept them hidden in a secret room of his wizard tower. This is where our adventurers come in as they find this secret room and the shrine to his collection.

Now Wordle never intended not to pass down his collection, but he was prepared, just in case. Being an intelligent mind, he loved word based games and presenting challenges to those he met. So, he protected his collection of figurines with a five letter password. He wove his arcane powers into a table that would detect magical letter tiles. When the game was interacted with, Wordle provided hints on whether or not the correct letters were being used to guess his password. The hints were to be given to those that accepted the challenge by orbs that would glow yellow if the correct letter was chosen but in the wrong place and green if the correct letter was chosen and in the correct position.

To give the instructions, Wordle spent years of free time altering algorithms and formulas on his Magic Mouth spell. Satisfied with the result, the Magic Mouth was added to the room to guard his collection of figurines. These magical items would remain ethereal or transparent until the correct password was inserted.

One final caveat, Wordle decided that each incorrect guess would result in a figurine being removed from the prizes that could be collected. This word wizard thought it would be hilarious if the Magic Mouth in the room would actually devour a random figurine when the incorrect password was entered.

Welcome adventurer, I see you envy my collection of magical figurines! would you like to play a game?

On to the next!

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