4th Level Evocation Spell
Casting time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell
Components: V, S
Class Spell List: Wizard
You attempt to interrupt a creature in the process of casting a spell, causing the magic to become unstable. If the creature is casting a spell of 4th level or lower, its spell fails and has no effect, then you roll on the table below to determine a secondary effect. If it is casting a spell of 5th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level.
On a success, the creature’s spell fails and has no effect, then you roll on the table below to determine a secondary effect. On a failure the spell is cast successfully; its damage is doubled if it is a spell that deals damage, and any saving throw made to resist it is made at disadvantage if it requires a saving throw.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.
Arcane Annihilation Table
- 1-4 Unstable: The caster of the spell takes 4d8 force damage, or half as much on a successful Dexterity saving throw based on your spell save DC.
- 5 Arcane Siphon: You siphon the magic away and regain a spell slot of equal level to your casting of arcane annihilation.
- 6-7 Redistribution: You cast magic missile or magic weapon at the same level as the spell you targeted with arcane annihilation originating from its caster with targets chosen by you.
- 8 Redirection: The spell is cast successfully, and you may choose a new target for the spell. The new target must be within range of the original caster and If the spell requires a saving throw, the DC is still based on the DC of the original caster.
Spell submitted by Josiah from the Dungeon Dad YouTube Channel