Today we will be reviewing the Coffee Domain, a homebrew domain for D&D 5th Edition created by @AndrethSaelind on Twitter. If you are contemplating using this domain for your next character, I receommend a quick discussion with your Dungeon Master to find out if they allow homebrew subclasses for your D&D game.
If you scroll to the bottom of this page you will find a link to the video where we review “Verona” the Coffee Domain Cleric as well as downloadable PDF character sheets for all levels 1 through 12 if you would like to print it out and use in a game.
The YouTube video for the Coffee Domain Cleric will provide extra details, advice on coffee-themed spell selection and discussion on this subclass so be sure to give it a watch!
So, let’s get started!
Coffee Domain Cleric
Like many of us in real life, our character survives by starting their day with a hot cup of coffee. If your D&D character is ready to explore the benefits and magic that comes from a cup of delicious brew, then this domain is for you. In the Forgotten Realms setting I would recommend choosing Chauntea, goddess of agriculture or Lathander, the Morning Lord for your deity.
You gain domain spells at the level listed. See the Divine Domain class feature for how domain spells work.
Coffee Domain Spells
|1st||Expeditious Retreat, False Life|
|3rd||Blur, Misty Step|
|7th||Aura of Life, Freedom of Movement|
|9th||Awaken, Raise Dead|
At 1st level, when you select this domain, you become immune to the effects of Sleep and Slow and you gain the benefits of the Alert Feat
Channel Divinity: Give them Decaf
Starting at 2nd level, you can use your Channel Divinity to deprive enemies of wakefulness.
As an action, you present your holy symbol and one creature of your choice within 30ft must make a Constitution saving throw, provided it can see or hear you. If it fails its saving throw the creature falls unconscious for 1 minute until they take damage or until someone uses an action to wake them.
At 5th level, you may target a number of creatures equal to your Wisdom modifier (minimum of 1).
A Cup for a Friend
Beginning at 6th level when you cast a spell that restores hit points and targets only one creature you may have it target a second creature within range.
At 8th level you add your Wisdom modifier to the damge you deal with a cantrip.
Give it to me in an IV
Starting at 17th level you gain the ability to recover your magical energy more quickly. During a short rest you may choose to regain expended spell slots. The spell slots can have a combined level that is equal to or less than half of your cleric level (rounded up). You regain the use of this ability with a long rest.
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