Dr. Feargoods Wellness Shop is a medical office in the town of Ambervain. The Ambervain Doctor is always available, no matter what time of day. His sign on the door always reads the Dr. Feargood is in, except on All-Hallow’s Eve when the doctor makes
The Church of the Welcomed is a temple in the town of Ambervain that houses several good and neutral deities This church stands tall and proud, having been recently rebuilt by the people of Ambervain. The building itself is made of similar materials as that
Cura, goddess of Health and Healing is a neutral good deity in the Ambervain pantheon. Her holy symbol is a snake coiled around a vial of red liquid. Cura appears as a human woman with dusky skin and long black hair. Her vibrant red eyes
The Carp and Calf General Store is a Bait & Tackle shop found in the city of Ambervain. Fishing gear along with everyday equipment and goods can be purchased here. DESCRIPTION: Situated much closer to the river side than a lot of the town. A
God’s Willing 6th-level abjuration Casting Time: 1 reaction, when you or a creature within 30 feet of you takes radiant, lightning, necrotic, fire, poison, cold or thunder damage Range: 30 Feet Components: S Duration: 1 round Classes: Cleric, Druid, Sorcerer, Wizard The grace of the
Underworld Dreams 4th-level necromancy Casting Time: 1 action Range: 60 feet Components: V,S Duration: Concentration, up to 1 minute Classes: Bard, Cleric, Wizard You curse a creature and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the
Asphyxiate 3rd Level Conjuration Spell Casting time: 1 action Range 30ft Components: V, S, M (drop of venom) Duration: Instantaneous Spell List: Sorcerer, Wizard, Warlock Toxic fumes surround and enter the body of a target through the mouth and nostrils. The victim must make a
Crypsis 1st Level Abjuration Spell Casting time: 1 Action Range: 30 feet Components: V, S Duration: Concentration, 1 Minute Spell List: Druid, Ranger A single target gains a magical camouflage allowing them to blend into their surroundings to avoid observation or detection. Until the end
Redirect 5th Level Abjuration Spell Casting time: 1 reaction Range 60ft Components: V, S Duration: Instantaneous You are able to move the point of origin on an Area of Effect spell cast within 60ft of you and change the direction at which a spell’s energy
If you are looking for new spells for your 5th Edition Dungeons and Dragons™ character, here are some enticing homebrew options for you to choose from! Be sure to ask your Dungeon Master before using these in your game.