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D&D 5E Halloween Magic Items

Hello there adventurers and welcome to Wally DM. Below are a handful of magic items that I created for my recent one-shot adventure, Scarecrow Mansion 2020. Jar of Eyeballs Wondrous Item, Very Rare submitted by Wally DM Once per day, an eyeball may be removed

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Red Herring – Halfling Townsfolk

Red Herring is a Lightfoot Halfling that resides in Ambervain APPEARANCE: Red is 32 years old, stands about 3 feet tall, and weights about 30 pounds. He has curly red hair, blue eyes and a goatee. He wears dark clothing almost always black and has

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Dr. Feargood’s Wellness Shop

Dr. Feargoods Wellness Shop is a medical office in the town of Ambervain. The Ambervain Doctor is always available, no matter what time of day. His sign on the door always reads the Dr. Feargood is in, except on All-Hallow’s Eve when the doctor makes

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Church of the Welcomed

The Church of the Welcomed is a temple in the town of Ambervain that houses several good and neutral deities This church stands tall and proud, having been recently rebuilt by the people of Ambervain. The building itself is made of similar materials as that

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Cura, goddess of Health and Healing

Cura, goddess of Health and Healing is a neutral good deity in the Ambervain pantheon. Her holy symbol is a snake coiled around a vial of red liquid. Cura appears as a human woman with dusky skin and long black hair. Her vibrant red eyes

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The Carp and Calf General Store

The Carp and Calf General Store is a Bait & Tackle shop found in the city of Ambervain. Fishing gear along with everyday equipment and goods can be purchased here. DESCRIPTION: Situated much closer to the river side than a lot of the town. A

God’s Willing

God’s Willing 6th-level abjuration Casting Time: 1 reaction, when you or a creature within 30 feet of you takes radiant, lightning, necrotic, fire, poison, cold or thunder damage Range: 30 Feet Components: S Duration: 1 round Classes: Cleric, Druid, Sorcerer, Wizard The grace of the

D&D 5E Spells - Theros Underworld Dreams

Underworld Dreams

Underworld Dreams 4th-level necromancy Casting Time: 1 action Range: 60 feet Components: V,S Duration: Concentration, up to 1 minute Classes: Bard, Cleric, Wizard You curse a creature and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the


Asphyxiate 3rd Level Conjuration Spell Casting time: 1 action Range 30ft Components: V, S, M (drop of venom) Duration: Instantaneous Spell List: Sorcerer, Wizard, Warlock Toxic fumes surround and enter the body of a target through the mouth and nostrils. The victim must make a

D&D 5E Theros Spells Crypsis


Crypsis 1st Level Abjuration Spell Casting time: 1 Action Range: 30 feet Components: V, S Duration: Concentration, 1 Minute Spell List: Druid, Ranger A single target gains a magical camouflage allowing them to blend into their surroundings to avoid observation or detection. Until the end